The Garden of Time game is so addictive! It definitely
reflects five things schools could learn from video games.
1.
Production.-
The student gets to design their own garden. They can purchase items of their
own choice making it more personal than a textbook.
2.
Ordered
Problems.-The game starts by having you find hidden objects then progresses
to making you find the differences between two pictures. This is building
difficulty.
3.
The Cycle
of Expertise.- I feel this is a big bonus to the video game. The next scene
doesn’t unlock until you earn all four stars of the scene you are on. This is
great because the students get the right amount of individual practice before continuing.
They can simply enjoy playing and not feel rushed on to a level they are not
ready for.
4.
Context.-
This game has characters that pop up and tell you the directions when they
change (kind of like a story). There are
also characters that prompt you to do things that help you succeed and
progress.
5.
Taking Relationships
into consideration.- You are encouraged to invite friends from your circle
to be your neighbor. There are also times when you can help out a friend or
give them hidden gifts. These gifts enable your friends to solve problems (like
helping them with energy).
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